![Enscape 3.1 sketchup](https://cdn3.cdnme.se/5447227/9-3/screenshot_6_64e62947e087c31b3e7101ab.jpg)
![maya lt 2019 maya lt 2019](https://i.ytimg.com/vi/itAb5rkbc_Y/maxresdefault.jpg)
This is a quick way to fix selected vertices that have weights causing undesirable deformation on the mesh. Hammer Skin Weights Assigns selected vertices with the same weight values as their neighboring vertices, resulting in smoother deformation. Smooth Skin Weights Smooths the skin weights of the selected skinned object. When copying skin weights on characters that are spatially separated or have widely varying scales and proportions, you should use the UV space association option.For example, copying the smooth skin weights from one medium sized biped model to another produces much better results than copying smooth skin weights from a small biped model to a large biped model. In addition, your source and destination skins should look similar in size and proportion. For example, the skinned meshes you are copying weights to and from should be located at the same X, Y, Z coordinate positions. When copying skin weights using spatial comparisons the source and destination skins should be positioned in the same positions in your scene.
![maya lt 2019 maya lt 2019](https://www.pccpolska.pl/wp-content/uploads/2017/08/Maya-LT-2018-premiere.jpg)
For best results when copying smooth skin weights, note the following:
![Enscape 3.1 sketchup](https://cdn3.cdnme.se/5447227/9-3/screenshot_6_64e62947e087c31b3e7101ab.jpg)